How to use FMOD Sample Bank Generator EX 1.68 to create sound effects for your game
FMOD Sample Bank Generator EX 1.68 is a tool that allows you to create and edit sample banks for FMOD, a popular audio middleware for game development. Sample banks are collections of sound effects that can be played by FMOD in your game. They can be used to create realistic and immersive soundscapes, such as ambient noises, footsteps, gunshots, explosions, etc.
In this article, we will show you how to use FMOD Sample Bank Generator EX 1.68 to create a sample bank for your game. We will also explain some of the features and options of the tool, such as sampling methods, waveform generation, and meta data editing.
Step 1: Download and install FMOD Sample Bank Generator EX 1.68
You can download FMOD Sample Bank Generator EX 1.68 from this link: https://pan.baidu.com/s/1dD1v7Fz. It is a zip file that contains the executable file and some sample files. You can extract the zip file to any folder on your computer. To run the tool, simply double-click on the FSBank.exe file.
FMOD Sample Bank Generator EX 1.68.rar
Step 2: Create a new sample bank
To create a new sample bank, click on the File menu and select New. A dialog box will appear where you can enter the name of your sample bank and choose the format and quality of the samples. The format can be PCM (uncompressed), ADPCM (compressed), or Vorbis (compressed). The quality can be low, medium, or high. You can also choose the sample rate (in Hz) and the number of channels (mono or stereo).
For example, if you want to create a sample bank named \"explosions\" with high-quality Vorbis samples at 44.1 kHz and stereo channels, you can enter the following information:
Sample rate: 44100
Then click OK to create the sample bank.
Step 3: Add samples to your sample bank
To add samples to your sample bank, you can either import existing audio files or generate new ones using various methods. To import audio files, click on the Add Samples button and browse to the folder where your audio files are stored. You can select multiple files at once by holding down the Ctrl key while clicking on them. The supported formats are WAV, OGG, MP3, AIFF, and FSB (another type of sample bank). The imported samples will be converted to the format and quality of your sample bank.
To generate new samples, you can use one of the following methods:
Bitmap sampling: This method allows you to create samples from bitmap images. You can load an image file (BMP, JPG, PNG) and specify how to map the pixels to sound parameters such as frequency, amplitude, phase, etc. You can also apply filters and effects to modify the sound.
Waveform generation: This method allows you to create samples from mathematical functions that define waveforms. You can choose from various types of waveforms such as sine, square, triangle, sawtooth, etc. You can also adjust parameters such as frequency, amplitude, phase, etc.
Meta data editing: This method allows you to edit the meta data of existing samples in your sample bank. Meta data includes information such as name, volume, pitch, loop points, etc.
For example, if you want to generate a new sample using bitmap sampling from an image named \"fire.bmp\", you can do the following:
Click on the Generate Samples button and select Bitmap Sampling.
Browse to the folder where \"fire.bmp\" is stored and open it.
In the Bitmap Sampling dialog box, choose how to map the pixels to sound 0efd9a6b88